trivabble/public/config.js.sample

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// This is a sample config file. Copy to config.js if you need to fiddle with the
// configuration of the client.
window.TrivabbleConf = {
// The amount of time to wait after a connection failure
//POLLING_DELAY: 2000,
// Whether WebSockets should be used, if possible
//ENABLE_WEBSOCKETS: true,
// Whether Server Sent Events should be used, if available
//ENABLE_EVENT_SOURCE: true,
// Max consecutive tries before blacklisting WebSockets for the current session
//MAX_WEBSOCKET_ERRORS: 1,
// To tweak only if your webserver is shared with other conflicting resources at / (e.g. Yunohost integration)
//APP_PATH: "",
// The API entry point. Default value: APP_PATH + '/:trivabble'
//API_ENTRY_POINT: "/:trivabble",
// Wether sounds should be played when receiving messages
//ENABLE_MSG_SOUND: true,
// Wether sounds should be played when moving tiles
//ENABLE_TILE_SOUND: true,
// The list of durations used to detect a double tap available in the settings box
//DOUBLE_TAP_DURATIONS: [650, 1100, 1800, 3000, 5000],
// The defaut double tap duration. If not set, the value at the middle of the previous array is used.
//DOUBLE_TAP_DURATION: 1800,
// The color of the flash light when double clicking on a cell
//FLASH_LIGHT_COLOR: "#EE6633",
// The list of durations of the flash light available in the settings box
//FLASH_LIGHT_DURATIONS: [800, 1600, 3200],
// The defaut flash light duration. If not set, the value at the middle of the previous array is used.
//FLASH_LIGHT_DURATION: 1600,
// The default premium for playing seven tiles on a turn
//PREMIUM_SEVEN_TILES: 50,
// Score is automically affected to last player. If false, score is automatically affected to the player who pressed the Score button
//SCORE_LAST_PLAYER: true,
// Timer activation
//ENABLE_TIMER: false,
// Cell captions. Could be "clip", "dots", "none" or "short"
//CELL_CAPTIONS: "dots",
// Enable custom board definitions
//ENABLE_CUSTOM_BOARD: false,
// I don't like trailing commas, here is a nice message for you reading this file :-)
HAVE_FUN: true
};