Freezing the pieces after the player validates a word #2
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It is currently possible to move any letter (even that of the other players) at any moment.
It would be better to freeze the already positioned letters, after a player validates a word
Hello @viba1 :-)
Could you explain the use case? Is this for preventing accidental moves before playing?
During the game, while word are already placed, it is possible to move some letters by mistake.
Freezing the already positionend letters should fix it.
This is intentional. In spirit, Trivabble should behave like a real board, and permit anything a real board permit, and a real board does not lock tiles.
Though we could provide a parameter to lock the already placed tiles. This would require some work. I'd take a merge request implementing this. The lock should probably be turned off by default, to keep the default behavior in the spirit of the project. Deviations from the spirit of the project ought to be well-thought and implemented when an issue make using Trivabble annoying.
Possibly, the option could be instance-wide, specific to a game or a user preference.